![]() ![]() This happens when long walls nearby rivers or lakes are impeding their ability to drink from their designated spot. They might die due to hydration if they could hardly or untimely access the rivers or lakes. But if, with a lot of food dryers, meat is put up there too fast, then you lose that. A case of dying late spring due to starvation might be a bug but highly unlikely. too many things need straw buildings need straw repairs need straw animals need straw I just cannot get any where near enough any help anyone Giri Yap Maaza Topluluk Destek Dili deitir Masaüstü internet sitesini görüntüle. ![]() I see your limits, but I don't know your current livestock populations - have they been able to reach any pop number? Also, as an example concerning food dryers (per Maehlice), for a human pop of about 160, I'll have a whole 3 food dryers at the most.there is a shelf life of raw meat, and another for cured meat (same for fish) - if you're curing/drying your meats too fast, then you shorten your possible total shelf life: if raw meat isn't put on the dryer until it has 1/4 shelf life left, then after it is cured, you get 1.75 shelf life. Prioritizing the grain fields the only way to ensure you get all or most of the grain and straw. I'd wonder about why you have some animals set to infinity, and if they're getting fed enough. My initial thoughts might not be applicable. ![]() In the screenshot, I see no info at the top right and left. This way you solve the problem of overpopulation, and at the same time you automate a part of the acquisition of meat, bones and skins for your village.For myself, I need more information to offer help. If for example your new limit for goats is 20, goats will be killed when their population exceeds the limit. Other way to fix it would be to change the ratio of how much straw and grain the plants produce. Running out of straw and drowning in grain isn't much fun. The best trick is to press F4 and add a limit to your animals. Originally posted by martio: We will probably add the option in the future to give grain to the animals first. Made a basic farming guide for beginners. The animals breed and you will often need new shelters available. Just like huts, it is better to have too many stables than not enough stables. Unlocking a new tech requires 5 to 20 knowledge points. Eras are unlocked by learning a specific tech. Take for granted that all your animals that exceed the maximum amount of shelter available in your stables will die during the winter. The tree is simple and linear most technologies unlock a new technology, but you have to unlock an era before being able to learn it's technologies. I cant seem to find it in any of the processing buildings. It is a structure that is used to house all your domestic animals during the winter, regardless of the type of animal. The stables become available after discovering two technologies from the the Neolithic Age: thatching and goat domestication.
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